Passionate iOS App Developer and Game Programmer
I’ve had the opportunity to work on a number of incredible projects that I’m pleased to share. Not only do I enjoy showcasing my work, but also sharing details about the creative process behind each project. Feel free to browse through my portfolio, and get in touch if you have a project in mind that you’d like to explore together.
IOS APP DEVELOPER INTERN - MTOR INC.
June 2017 - August 2017
Used Firebase to download user-specific information. Used Maps and Geo-location to detect user-location and generate routes for app specific purposes.
Used API Web Requests on iOS 10 using Cocoa-Pods to downloaded forecasted data on the app.
Used concepts of Data Persistence and Core Data to retain some data offline for the user.
Learned about MVC Programming Structure (Model – View – Controller)
PROGRAMMING INTERN - BEBOPBEE INC.
July 2016 - Sep 2016
Contributed towards a robust server-side QuestSystem using JSON where values were inserted in a spreadsheet, converted to JSON and sent to client in real-time for the game "Snapimals"
Designed levels for one-of-a-kind Platformer, "Super Jump League" using multiplayer gameplay and principles (CTF Mode), using Tiled
IOS APP DEVELOPMENT
QRconnect provides a platform to users for returning lost items. It provides a service to people, who found lost items, to communicate with the owner of that item through QR-technology
SOCIAL APP: INSTAGRAM CLONE
App allows the user to share his joyful and exciting moments with his/her friends. App functions like a platform where people can share ideas, pictures or concerns. Built using Firebase as the backend service
POKEMON SEARCH APP
An app that functions similar to PokeRadar. It generates random pokemons around players location and then helps the player route them with the help of maps and GeoLocation. Built using Cocoa-Pods.
UNITY GAME DEVELOPMENT
TOP 3 GAMES
In Lumin you play as Lumin, the handyman of the universe. There is a constellation of stars that has fallen onto a distant planet, and it is your job to travel there, recover them, and place them back where they belong…
A casual tower defence game in which the player has to prevent animals from passing the backyard and entering the house. The game is based off of a public domain library by Tiny Speck Inc. The entire library of assets was made freely available. I made this game to get my hands substantially on unity. I added levels of difficulty and new game mechanics that make the game more fun.
is a modern 2D clone of Space Invaders. In particular, it takes from space invader the movement and fire mechanic, but omits the destructible covers. The player, represented by a spaceship, will be able to move within the play space using the left and right arrow keys, while shooting projectiles upward in the play space. Made in Unity