Passionate iOS App Developer and Game Programmer
I’ve had the opportunity to work on a number of incredible projects that I’m pleased to share. Not only do I enjoy showcasing my work, but also sharing details about the creative process behind each project. Feel free to browse through my portfolio, and get in touch if you have a project in mind that you’d like to explore together.
INTERNSHIPS
IOS APP DEVELOPER INTERN - MTOR INC.
June 2017 - August 2017
Used Firebase to download user-specific information. Used Maps and Geo-location to detect user-location and generate routes for app specific purposes.
Used API Web Requests on iOS 10 using Cocoa-Pods to downloaded forecasted data on the app.
Used concepts of Data Persistence and Core Data to retain some data offline for the user.
Learned about MVC Programming Structure (Model – View – Controller)
PROGRAMMING INTERN - BEBOPBEE INC.
July 2016 - Sep 2016
Contributed towards a robust server-side QuestSystem using JSON where values were inserted in a spreadsheet, converted to JSON and sent to client in real-time for the game "Snapimals"​
Designed levels for one-of-a-kind Platformer, "Super Jump League" using multiplayer gameplay and principles (CTF Mode), using Tiled
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IOS APP DEVELOPMENT
UNITY GAME DEVELOPMENT
TOP 3 GAMES

GLITCH GARDEN
A casual tower defence game in which the player has to prevent animals from passing the backyard and entering the house. The game is based off of a public domain library by Tiny Speck Inc. The entire library of assets was made freely available. I made this game to get my hands substantially on unity. I added levels of difficulty and new game mechanics that make the game more fun.

LASER DEFENDER
is a modern 2D clone of Space Invaders. In particular, it takes from space invader the movement and fire mechanic, but omits the destructible covers. The player, represented by a spaceship, will be able to move within the play space using the left and right arrow keys, while shooting projectiles upward in the play space. Made in Unity